![]() ![]() With this you can see how the glass itself is not just an infinitely thin reflecting plane, but rather something with its own volume where light has to enter it and then leave it.Īdditionally there are some extremely rare perfect mirrors now added into the game that support multiple recursive reflections. On top of those improvements, there is also the option to enable glass thickness that adds in a layer of refraction and reflection for the opposite side of the glass. Glass reflections are of a higher resolution, and the reflections themselves are more clean and stable. Everything you need to know about the new Quake 2 RTX upgrades.Īnother big change occurs with how glass rendering is achieved and it's now more accurate in several respects. Naturally, these screens cast out their own light onto surrounding materials capable of reflecting them. Alongside metals, glazed materials including various computer monitors in-game now support picture-in-picture security camera feed footage, replacing static textures from the original release. The reworked textures also add more material diversity and variety to scenes, which in the launch version had many textures looking extremely similar in how light affects them. Version 1.2 now sees individual cartridges exhibit metallic sheen and emphasise the coloured metals on the jacket. For example, the original remaster's shotgun shells in ammo boxes use matte materials that show little differentiation between the box material and the shells themselves. ![]() It's all change in 1.2, with art changes that dramatically change and improve many scenes. The original release had metalwork that appeared to lack much in the way of specular properties, so even with the hyper-realistic path traced lighting, the material looked more like stone than metal. Metal and how it interacts with lighting has changed immensely. A key focus for the 1.2 upgrade has been to re-assess many material properties and get them looking just right. While the original Quake 2 RTX launch used physically-based variants of Quake 2 XP textures, not all of them appeared to receive the same level of love and attention. One might think that Nvidia would simply move on from the Quake 2 project and concentrate efforts on the ray traced upgrades for other titles that are being worked on behind the scenes, but the improvements to the 1.2 upgrade are quite profound - and the most noticeable change comes from upgraded art assets. It's one of the most impressive examples of hardware-accelerated RT and thanks to the new 1.2 patch released a few days ago, a phenomenal game now looks a whole lot better. Quake 2 is over two decades old and yet the id Software classic is one of my favourite games of this year, radically re-invented from a visual perspective thanks to the ray traced remastering from Nvidia's Lightspeed Studios (based on original work by Christophe Schied). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |