![]() Mod - radiantcore/model/export/ScaledModelExporter.cppĠ005326: Introduce ExportStream wrapper, which writes to a temporary file before moving the fully written file over the target path.Ĭhange IModelExporter interface: publically exposing the file output format is not needed anymore, since the stream mode (binary/text) will be selected by the exportToPath() implementation. ![]() Mod - radiantcore/model/export/ModelExporterBase.h Mod - radiantcore/model/export/ModelExporter.h Mod - radiantcore/model/export/ModelExporter.cpp Mod - radiantcore/map/algorithm/Export.cpp Mod - radiantcore/model/export/WavefrontExporter.cppĠ005326: Move stream opening and file rename code to ModelExporterBase Is there any discord for more real-life communication?Ġ005326: Invert the V texture coordinate when exporting OBJ objects obj so you can see the differences for yourself. ![]() I could probably export sample brush from Radiant, fix it in Blender, and then show you final. When this is included, all textures should load automatically.Īs for inverting UV, that's going to be a lot of numbers I think. Long story short, map_Kd/Kn/Ks correspond to matching diffuse/normal/specular textures. Map_Ks textures\\base_door\\stedoorpanel1_s.tga ![]() Map_Kd textures\\base_door\\stedoorpanel1_d.tga Here is a 1 object sample with one material applied. I guess you will have to read materials from radiant, and parse that into. Thanks for your response! I didn't expect it so fast. ![]()
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